![]() It's been a fresh breath of air into this genre of MOBA gaming. How have you seen the audience for League of Legends grow since the game launched? It clearly had huge depth to it and yet was presented in an accessible way which other games neglect as a priority. It's easy to pick up and play (relatively), yet is difficult to master. League of Legends was one of the first games I saw that got the balance between skill floor, learning curve and skill cap just right. I had tried games like DotA in the past but the skill floor and learning curve was much too steep to really capture my attention and keep me playing. My only notable accomplishments in the Arts was to be regional champions in both Debating and Spelling - which, I believe, in turn helps me present arguments logically in my articles, which is a required skill for the types of articles I write. I started blogging for Reign of Gaming in the Christmas of 2011 with having no experience in journalism or professional literature. I've always enjoyed discussing gaming and technology for as long as I can remember. ![]() What's your background in gaming journalism?
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